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Maj - Nouvelle map interchange

Abzalon

Administrateur
Membre du Staff
Ante Mortem
Inscrit
4 Janvier 2014
J'aime
1,039
#1
Je copie colle le message du forum officiel puisqu'autrement on est obliger de s'identifier pour le lire.

Il s'agit d'une maj importante de l'open beta puisqu'elle arrive avec une nouvelle map fort bienvenue, interchange. Un centre commercial dantesque ou auront très prochainement lieu de nombreux massacres. La maj vient avec un wipe lui aussi très attendu après l'évent en cours qui a quelque peu flingué l'économie du jeu :p

" Dear Escapers, We are pleased to present the preliminary patch notes! We thank all of you for your patience and hope you enjoy the changes!
There will be a wipe!
Added:

  • Basic tutorial
  • Loading and unloading ammo rounds now requires time
  • Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill
A full description of the expected behavior: Click here to read more
  • New skill Mag Drills
  1. Speeds up ammo loading
  2. Speeds up ammo unloading
  3. Speeds up magazine checks in inventory
  4. Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster
  • Black version of Ops Core Fast helmet
  • Visor toggle mechanics with all audio and visual effects and protection
  • A new type of reward for quests completion - unlocking items for purchase
  • A new type of trade barter - for dogtags.
  • A new type of tactical vest, with armor plates
  • Antialiasing options (2x, 4x) in graphics settings

New location
  • Interchange

New equipment
  • A wide range of new mods, gear and armor. We will provide more detailed list of equipment later.
AI Improvements:
  • Fixed bug when bots were trying to attack the player who exited location


Optimizations:
  • Optimization of Shoreline location
  • Client and server optimizations for handling physics
  • Reduced network latency

Fixed:
  • Inventory synchronization bugs
  • Bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
  • Bug with getting damage when falling on a destroyed legs
  • Various fixes to the current skills
  • Generated set of scav exits at Factory that were always closed/required a key. Now there is at least one exit that doesn’t require a key.
  • Correct display of the current armor state over the network
  • Twisted hands of killed characters
  • Various bugs related to sound audibility over great distances
  • The lower left corner of the weapon icon now shows its caliber
  • If you examine an item at dealer or on the body, the equivalent item in the inventory will now get known automatically
  • Examining now goes in parallel on client and server (formerly required a response from the server)
  • Bug that locked weapon interaction after moving the cartridge from the chamber to the mag
  • Bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
  • Kill List works offline now
  • Armor customization window now displays the resulting armor characteristics according to the installed armor mods.


Changes:
  • All mod slots in Weapons inspector are now displayed on one screen without scrolling
  • Additional exceptions to installation of mods on weapons and equipment
  • Rebalance of trader unlock conditions
  • Ammo rebalance (specifications, prices, levels of loyalty)
  • Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
  • Adjusted chances of items’ spawn on locations
  • Partially redesigned rewards for quests
  • Removed skill rollback
  • Added missing numeric values to weapons characteristics
  • Improved rendering of weapons in modification mode
  • Bitcoins can now be stored in money cases
  • The flashlight light ray (cookie) was replaced with a more convenient one
  • Fixed PMCs spawn points at Factory
  • Changed first Skier quest “Supplier”
  • The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
  • Helmet damage mechanics - modular hit zones (including face area)
  • Redesigned the sounds of movement on thin metal
  • Basic recoil increased by 20%
  • Different sound settings for active headphones (item)
  • Interface adjustments to improve the readability of texts
  • Chance to get a fracture when hit increased 10%
  • Chance to get a fractured after fall increased 20%
  • Aimpunch is strongly reduced
  • Mods now have various micro-icons"
J'ai hate de jouer sur cette map et d'en savoir plus sur les nouvelles armes/mods/armures !